Players are… tyrants?

You know… in my spare time I try to think up ways on how to write about games, how to analyse them, all that jazz. But when I hear some things that critics talk about these days… I kind of feel like I got off at the wrong station. Just recently a video by Upper…

A closer look: Stonekeep (1995)

Several years after originally playing this game, I finally managed to have another go and complete it. Don’t even remember why I stopped playing it back then, to be honest. I’m pretty sure it wasn’t a lack of enjoying the game. So, after having finally beat it, I think I’ll collect some of my thoughts…

Game Design Elements – Dragon Crystal – “Your” Dragon

It’s interesting how thoughts can differ/change over the years. Back in the days when I was young, my thoughts while playing a game mostly were in the area of “how to beat the game”, while nowadays design aspects also actively interest me. One specific early example would be the game Dragon Crystal (that I wrote…